Persona 5 Tactica

Turn-based-cover-strategy RPG is quite a mouthful

The last surprise. Really...

Developer: P-Studio

Publisher: Sega/Atlus

Systems: PC, PS4/PS5, Switch, Xbox Series

Atlus/P-Studio is back again with the Persona 5 Phantom Thieves, this time in a turn-based cover strategy RPG. They’ve been busy since Royal, with teamups with previous Persona crews in Q2, dancing in Dancing in Starlight, taking an action-packed road trip in Strikers, and now helping out series newcomer Erina and uncovering the mystery of Toshiro Kusakabe.

What starts as a lazy day in Cafe Leblanc turns into a trip back to the Metaverse (no, not that one), albeit a different neighborhood so to speak, and if you pick up the DLC, an interesting diverson with fellow Royal Trio mates, Kasumi/Violet and Akechi/Crow. Let’s break down how it stands, and stands out.

Sound: Not Revolutionary, but it works.

As now standard at this point, the soundtrack is what you would expect from Persona since 3, alongside some more rock infused tunes to match the game’s theme of revolution. The DLC campaign ‘Repaint your heart” blends hip hop and synths to signify the tone shift. Its not the strongest in terms of what we’re used to hearing with Persona 5, but it gets the job done.

All the English and Japanese voice actors are back to reprise their respective roles, the new character roles read their parts as expected. In this day an age, I find the whole sub vs dub which-is-better debate antiquated, pick what you like, or do what I do, is play one session with original Japanese audio, then English dub the next, get the flavor for both. The sound effects are there, with the new enemies sound like what would you expect from light infantry, to heavy brawlers

Graphics: Stylishly surreal

Aside from Persona Q2 which went with a ‘chibi’ artstyle, Persona 5’s crew has been more or less presented in its original format since their original adventure in their follow-ups. This stylized, curvy style might seem off putting at first but matches the sort of dream-like state our heroes and villians live in, specifically the oppressed denizens that you first meet early on. This sharp, bold style isn’t particulary demanding, so no matter how you play it, it will run fine.

Control/Gameplay: Less is more.

It wouldn’t be a Persona follow-up without changing genres, this time, a cover-based turn based strategy which is closer to the series X-Com, with Persona flair. You can move your team of 3 in real time and take and action, and when its over, the enemies will do the same. I mentioned the term ‘cover-based’ as you’ll usually want to take actions behind something so when they attack, it will reduce or eliminate damage. Attacking and being left out in the open will result in your opponents punishing that mistake hard. There are times to do this, such as going for a ‘one more’ setting up an all-out-attack, etc; that’s part of the strategy, tactics if you will. On normal and easier difficulties, it will sting a bit, but you’ll pay for it on higher ones.

Not since Persona 2 can your allies, save Erina (We’ll get to her next) now equip another persona which will augment/complement their stats and play style. If you’ve been playing anything from Shin Megami Tensei, Persona, Devil Summoner series, you know the series trademark is to attack your enemies weakness, resulting in getting an extra turn, though they can do the same to you. Here, they don’t have elemental/physical weakness, instead your allies have different forms of status effects that another ally in turn will give usually give them a ‘One more’ with some exceptions. For example, Ann/Panther known for fire abilities can burn an enemy, light them on fire for extra damage on their turn, and on, say Morgana’s turn, can attack and get another turn to move around, get an extra attack or this game’s version of an all-out-attack, which is to line up your crew in a triangle, and whatever’s trapped in there, will get hit severe damage. Erina doesn’t have a Persona, but gets higher stats, and her status effect ‘forget’ works as advertised as enemies will just forget to attack on their next turn.

Lavenza is back, though this time, even she can’t quite explain, the Velvet Room is a foundry where she can do the usual of fusing personas, registering and summoning them, but later on, can use persona fusion to make stronger weapons than what you get in the shop. They’ll have their own strengths and weakness such as having a gun that has more range, but may not do the best damage, have certain percent of inflicting a status condition aside from your spells. I found in the late game that she was more prone to accidents, not getting your intended result, so you’ll want to save just before entering.

You have to worry about leveling up specific characters, as its a shared system, which just matters to what the max level of Personas you can get and fuse. Your allies will b.e using a skill tree to upgrade your passive and active abilities, using skill points which go up as you go further along. There will be side quests for sometimes just one individual character, or 2 where they can get more skill points for completing a map with a specific objective, testing how well you know the system. Your personas will level up as well, though like in previous games, I wouldn’t get too attached to particular one, fuse, fuse and fuse some more as they don’t have the myriad of abilities, instead just two. They could be anything from passive bonuses such taking less damage, or get spells/buffs that complement. So if you ever wanted Yusuke to have fire abilities, this is your chance!

The controls here don’t require twitch reflexes, so no matter what system you have, you should be fine. There are a lot of menus to navigate, and knowing which one to get to can be confusing at first, though you’ll get to know your around it after the first quarter.

Fun Factor:

While I’ve played my share of turn-based SRPG’s such as various Fire Emblem, Final Fantasy Tactics, Triangle Strategy, this is my first one with emphasis on cover and…it works. This is isn’t a radical departure from the turn based RPG from Royal, so once you learn and apply the mechanics, you’re in for a fun time. This title is for those are already familiar with our Persona 5 team, with subtle callbacks, so I definitely wouldn’t have this as your first title, get Royal, get the most bang for your buck, and come back here. For everyone else, if you can’t get enough of the Phantom Thieves, there’s more to love, how they help Erina and the mysterious Toshiro accomplish their goal of revolution.