Resident Evil 2 (Remake)
Evil Remade…again.
Better Late than Never.
Resident Evil 2 Remake
Developer: Capcom
Publisher: Capcom R&D 1
Platforms, PS4/5, Xbox One/Series, PC, macOS,iOS, Switch via cloud
Originally set to come off after the release of the 1st Resident Evil Remake, it was deemed too time consuming while 0 and 4, with its own history of really trouble development (Even more so than usual, as the running gag is its troubled development from 1 until 4) Capcom simply ported Resident 2,3, and Code Veronica X to the Nintendo Gamecube as is. While later on, they would get arcade-style retellings in Resident Evil: The Umbrella Chronicles and Darkside Chronicles, the fan community stepped in. Generally when it came to fan works, Capcom has been very liberal with letting the community do its thing, even at times blessing said works such as a Mega Man 7 NES-style demake. In a rare instance, the fan project did get a Cease-and-Desist order which had many believing that an official remake was in the works. Sometime later, an announcement popped up stating yes, it was in active development. The later fan project would later be salvaged as Daymare 1998 so not all was lost.
Much like the original development cycle after the success of 1, there were many projects, both new and remakes that were stirring at Capcom’s HQ in Osaka. With the critical and commercial success of Resident Evil 7, refreshing the series with a new protagonist, new POV, Remake 2 sought to blend the original tried-and-true survival horror formula from its inception while carefully adding on action elements from 4, and while retelling and at times adding to its original narrative. How does the return to Raccoon City during the outbreak fare a bit under 2 decades of its original release? Read on to find out. For the purposes of this review, I’m reviewing the complete edition with all costumes, extra weapons and choice to swap to the original soundtrack.
Sound: Viscerally Updated.
As the series progressed, it has shifted from its b-movie roots of sound effects, voice acting, and plot beats to a franchise that demanded to be taken seriously, with mixed results at times. In terms of sound, it has benefited with advent of both more realistic effects from the weapons, to more sinister cacophonies of the zombies, lickers and Mr. X’s footsteps If you have a home theater setup, you will hear that difference of enemies coming up behind you to add that dimension of immersion. The voice acting has been redone that walks the fine line of b-movie camp and genuine emotion.
The new Leon Kennedy and Claire Redfield deliver excellent performances and chemistry that even the new Sherry Birkin picks up on it. Speaking of which, little Birkin plays her role of attempting to be brave but still as shocked as a little girl would be when confronted with not just the outbreak but her absentee parents being tone deaf to her daughter’s cry for help. The Birkins themselves, Williams devolution form the G-virus he infected himself with, and Annette who in her still clinically scientific mind trying to do damage control with a straight face even against spies like Ada Wong capture the essence of science without conscience. Ada herself is even more the femme fatale who plays Leon like a fiddle, though with a touch humanity when it counts.
Resident Evil’s scoring has always been about timing, subtlety, and atmosphere, and this one nails it with modern instrumentation. If you have the complete edition, you can put in the original music and sound effects which still works well with the modern visuals.
Graphics: Beautifully Grotesque.
The visuals have taken firm advantage of late 2010s/early 2020s tech, taking the new RE Engine into 3rd person, giving us the Resident Evil 2 we imagined back ‘98 when you could count the polygons on the screen. The art direction goes for a stylized realism vibe and it works. Facial expressions of relief and happiness, fear, determination come to life for our human cast.
Leon’s default skin is what’d you expect, a more realistic version of his RPD suit while Claire starting out has an outfit that is closer to what she would wear in Code Veronica. Ada drops the late 90s bob cut and adds a satin attire that would have you think she’s ready for the night out as soon as she gets done with business. With a mix of completing the main game and purchasing additional costumes can give it a bit of levity such as the original ‘98 PS1 look, or have Claire wear her original biker shorts and jacket, or racing outfit as Elza Walker.
Our various monsters are now given that sense of dread such as seeing the visible sinewy muscles of Lickers, the different skin tones of zombies, the new Hunters in the sewers, they now don’t require much imagination. William’s slow, steady descent into a G-virus mass is all the more grotesque.
Areas such as the art museum turned into the Raccoon City Police Station now a place of horror, now has this air of sophistication with the woods and marbling, perfect for a place for puzzle solving. the sewers where even in normal times has the sludge and grime to the new places such as the orphanage and NEST research facility take advantage of an infinite color palette, with sharp detail if you stop and look around.
Control/Gameplay:High-Stakes Hide-and-Seek.
Taking place 3 months after Resident Evil 1 where the reports of Umbrella’s illegal experiments into bio-weapons, the surviving STARS members file the report on the deaf ears of their police chief, Brandon Irons. Frustrated, Chris Redfield takes off, Jill Valentine stays behind; she’ll tell her story in Remake 3. The outbreak they feared would happen, did happen as Raccoon City is over run. Claire Redfield comes into town to find her brother who didn’t call or write, but gets a quick intro to survival horror. Leon Scott Kennedy, a rookie officer that was to start his first day, picks her up but get separated relatively early, and their scenarios ensue.
They kept the scenario choice intact, where would first choose between Leon and Claire as the first character, then once complete, would play the other’s story to see what they were up to when the game camera was not on them. They do intersect from time to time, but not enough to warrant a simultaneous 2 player mode. Who you pick affects which other characters you meet, Claire will meetup with Sherry, Leon with Ada for example.
Gameplay wise, they’ve kept the style of enclosed spaces, and on default settings, barely enough ammo to kill everything, so discretion is still the better part of valor. New is that its in the over the shoulder view that was made famous in Resident Evil 4 and can turn the camera freely. Areas now have dynamic lighting so some areas of the police station and sewers will get dark to the point our protagonists get out a flashlight. You do have limited inventory, but can be expanded with pouch upgrades. You can save your progress with typewriters and stash your inventory in the magic item box that goes with you as in the old-style games, though on default you can save infinitely. Harder modes will have you use ink ribbons that limit your saves until you find more, keeping it in tune with its original counterpart.
You’ll solve puzzles, find themed keys, read many, many notes, journals and scraps to get out of Raccoon City, with some new areas to break things up. Sherry Birkin now gets her own section as you find out what happened when the now deranged chief Irons kidnaps her, takes her to the orphanage where you’ll be playing a messed up game of hide-and-seek. Ada Wong now gets her own chapter, where she does her best cat woman impression with gadgetry and acrobatics. Gone is the chemical plant’s final section, now replaced by NEST, an Umbrella research facility right under Racoon City where I guess a big explosion and expanded rumors of the undead are just a ‘minor setback.’ Starting from here on out, the remakes are unifying the narrative so that each game weaves into the next, dropping foreshadowing hints of what’s to come, as well as subtlety telling you to get the next game wink, wink, nudge, nudge.
Whoever you pick as your second scenario, Mr X, shows up as while in the first scenario you can take your time more often than not to pace the horror, Mr X has other ideas. That involves your death. Aside from getting achievements to hit him, you’re better off running like its a Sonic game. Otherwise, gunplay is similar to its original though with some interesting additions like an electric stunner that will pause zombies in their tracks. You can craft your own ammo so you can adapt to your situation or preference such as if you prefer to dish out shotgun therapy for example.
Fun Factor: Timelessly Modern.
Remake 2 has enough content to keep you coming back if you are so inclined. Aside from the usual speed run attempts to get higher rank and unlock special weapons, more difficulties, there are some punched-up extras as well as a new non-canon vignettes. First the 4th survivor mode, where you play as HUNK, Umbrella’s special agent tasked to get a G-virus sample is as challenging as it ever was. You are dropped off, have limited ammo, limited health items to run though similar places such as the police station and sewers and familiar areas. Only one life to live, no check points and if don’t make it within the time limit, its over. There’s now the little episodes tracking some of the citizens of Raccoon City asking what if they survived such as the officer at the gas station from Claire’s scenario for example.
Remake 2 takes the ideas of Remake 1 of using more current hardware to offer the ideal, what-we-had-in-our-heads vision from ‘98 and expands on it as much as the time has past between those two releases. From cutting edge visuals and audio, to successfully marrying classic and modern gameplay concepts, they didn’t wait to hit their stride, and took off running. For newer fans, this is the place the start without question. No matter which platform you choose, it will be thrill ride from end to end.
